Overview

Using AttachPoint, you can create "attach points" on the frames of your sprites. You can then export the code and use it in your game to attach an object to another.


Workflow
  1. Import sprite sheet(s)
  2. Set up attach points and their angles
  3. Export code

When you export, it asks you the name of the state/sprite, which is used for the array's name.
The attach points for that state/sprite are also saved to disk, so you can later load them by using the "Load Points" button and entering the name.


Exported Code

The Export Code button will export a nested array structure, in this format:

[
    Sprite : [
Frame0 : [x, y, angle],
Frame1 : [x, y, angle],
Frame2 : [x, y, angle],
// More frames...
]
// More sprites (if more than one imported)
]

By default, the coordinates are relative to the middle-center point of each frame.


Features


Input

Mouse wheel: Zoom

Middle-click: Focus

Middle-click drag: Pan

Left mouse button: Modify attach point position

Right mouse button: Modify attach point angle

Arrow keys: Navigate frames


FAQ


What kinds of sprite sheets does it support?

At this point, it only supports horizontal sprite sheets for animation.
Loading frames as separate images will treat them as separate sprites, not an animation.
However, you can still make that work.


Credits

Thanks to Samuel Venable for his DLLs!